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Mirrodin set cube cover art
Mirrodin set cube cover art
Mirrodin set cube cover art
CubeForge set cube MRD

Draft Mirrodin on CubeForge

Draft an artifact-centered Limited set where Equipment, Myr, affinity cards, and Shatter effects shape nearly every deck.

Draft Mirrodin

Mirrodin is the large fall set of Mirrodin block, released in 2003 with set code MRD. It is one of Magic’s defining artifact Limited environments, introducing Equipment and using affinity, imprint, entwine, artifact lands, mana Myr, Spellbombs, Replicas, and Talismans to make artifacts central to both deckbuilding and gameplay. In single-set draft or set cube play, colored cards still matter, but many decks share a large pool of artifact creatures, Equipment, fixing, and artifact removal. Mana Myr and Talismans support splashes and faster expensive plays, while artifact lands improve affinity counts. Historical Mirrodin draft began as triple-Mirrodin before Darksteel and Fifth Dawn changed the full block format.

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Archetypes

A quick reference for the main decks and lanes to look for while drafting this set cube.

Artifact Removal Midrange

Uses efficient green creatures, red burn, and Shatter-style effects to fight the artifact-heavy field.

Equipment Evasion

Builds around flyers, unblockable creatures, and Equipment to pressure opponents in the air.

Removal Control

Leans on black and red removal, artifact answers, mana Myr, and sturdy finishers.

Affinity Tempo

Uses cheap artifacts, artifact lands, Thoughtcast, Somber Hoverguard, and Myr Enforcer-style payoffs.

White Equipment Aggro

Pairs cheap creatures and combat pressure with Bonesplitter, Vulshok Morningstar, and burn.

Black Attrition

Uses Terror effects, Consume Spirit, Nim creatures, and artifact recursion tools for longer games.

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